![]() ![]() ![]() If you had any pre-existing lights in the scene make sure that Cast Raytraced Shadows is enabled in the light’s Details panel. Ray Tracing should now be enabled in your project. Inside the Engine, in the Project settings force DirectX mode, enable Ray Tracing and enable skin cache if you haven’t already, then restart the engine. Not all the 10 series cards are currently supported, check Nvidia’s official website to see if yours is compatible. To enable Ray Tracing in your project you will need to install Unreal Engine version 4.22.2 (or newer), Windows Build 1809 (or the most recent update) and an Nvidia graphics card (either RTX or 10 series) with the latest drivers installed. The main shot of the showcase scene with Ray Tracing enabled I will personally continue experimenting with these features and I hope to see them integrated in more games and projects in the coming years, as well as wish for a continuous support from hardware manufacturers to the development of amazing technologies like these. ![]() I am always excited to share my discoveries on new software and techniques, and I feel like Ray Tracing is a great tool that can give you greater control over the visual aspect of your scenes. To compare the changes introduced by Ray Tracing I have built from scratch a unique environment that includes a variety of materials and modular assets. In this tutorial, I will showcase the new Ray Tracing features made available to all users in Unreal Engine version 4.22.2. ![]()
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